Looks like a cool game. Can't wait for the full release. It seems way too many games on Itch.io get demos but never come out. Hope this doesn't end up like one of those.
Also, i noticed that ImCade managed to buy the chain lightning ability. Did you give him an early release version? Cause i can't seem to get it. It says "prerequisite needed" but i have everything except that and launch direction. Am i missing something?
The running into a block, destroying your ship and getting nothing definitely takes the fun out of the game. Also unlike a lot of games in the category, running out of time returns no results. I think there needs to be some balance with that. There's too many ways to lose an entire run so easily. A accidental twitch of a wrist on a mouse is enough to lose everything for the run
Thanks for the feedback! Since the demo only covers the early game, there aren't many safety nets available yet so it can feel pretty punishing. In the full version, survival-related upgrades unlock as you progress, giving you a lot more room to breathe. I should've set the demo range a bit better for that though:( Thanks for sharing your thoughts!
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Looks like a cool game. Can't wait for the full release. It seems way too many games on Itch.io get demos but never come out. Hope this doesn't end up like one of those.
Also, i noticed that ImCade managed to buy the chain lightning ability. Did you give him an early release version? Cause i can't seem to get it. It says "prerequisite needed" but i have everything except that and launch direction. Am i missing something?
Hi, like the game very much. What engine/programming language did you use ?
The running into a block, destroying your ship and getting nothing definitely takes the fun out of the game. Also unlike a lot of games in the category, running out of time returns no results. I think there needs to be some balance with that. There's too many ways to lose an entire run so easily. A accidental twitch of a wrist on a mouse is enough to lose everything for the run
Thanks for the feedback! Since the demo only covers the early game, there aren't many safety nets available yet so it can feel pretty punishing. In the full version, survival-related upgrades unlock as you progress, giving you a lot more room to breathe. I should've set the demo range a bit better for that though:( Thanks for sharing your thoughts!