The running into a block, destroying your ship and getting nothing definitely takes the fun out of the game. Also unlike a lot of games in the category, running out of time returns no results. I think there needs to be some balance with that. There's too many ways to lose an entire run so easily. A accidental twitch of a wrist on a mouse is enough to lose everything for the run
Thanks for the feedback! Since the demo only covers the early game, there aren't many safety nets available yet so it can feel pretty punishing. In the full version, survival-related upgrades unlock as you progress, giving you a lot more room to breathe. I should've set the demo range a bit better for that though:( Thanks for sharing your thoughts!
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The running into a block, destroying your ship and getting nothing definitely takes the fun out of the game. Also unlike a lot of games in the category, running out of time returns no results. I think there needs to be some balance with that. There's too many ways to lose an entire run so easily. A accidental twitch of a wrist on a mouse is enough to lose everything for the run
Thanks for the feedback! Since the demo only covers the early game, there aren't many safety nets available yet so it can feel pretty punishing. In the full version, survival-related upgrades unlock as you progress, giving you a lot more room to breathe. I should've set the demo range a bit better for that though:( Thanks for sharing your thoughts!